Archive for the ‘Maxine’s Updates’ Category

It’s been a very long time since I’ve written for this blog.  My apologies! We’ve all been working very hard to get the school ready for the expansion.  The new space at 1139 College Street West is all set up and waiting for classes to begin!  Roksolana is taking charge of the new gallery: the first show will feature work by our faculty and will be on exhibit for the first two weeks in September.

Expansion also means making sure that all our administrative operations have been upgraded. We need to be more efficient. We need to develop our original mandate to provide both professional development and general interest workshops . We will now have the space to play more of a role in both these areas.

We also have plans to finally get our website into the shape we need it in to share the wonderful events and work that is being produced by our community. I guess you can all understand why we’re tired!

Suggestions for workshops, lectures and/or other services you would like us to perform will be greatly appreciated.

Max the Mutt, once again, is undergoing a transformation.

Do visit the school to see the 2011 student work. I can hardly wait until our website is functional and we can pout up the massive amount of work we want to share wtih you!

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A university prof who attended Industry Evening was happily impressed by the folks who came up for the event from Daemen College: they were so warm, inclusive, intelligent. They all seemed genuinely interested in excellence and impressed with the level of work at Max the Mutt. That’s exactly how we all felt when we first connected with this small, liberal arts college in Amherst NY, USA.

I’m so happy that Max the Mutt and Daemen are now partnering in curriculum development and workshops! In addition, we have an articulation agreement with Daemen that will allow qualified Max the Mutt diploma holders to apply for advanced standing into Daemen’s Bachelor of Fine Arts degree program.

Please be sure you spread the word to our alumni that you come in contact with. This BFA  opens doors for MFA programs, especially valuable for those who may want to teach at the university level.

MaxandDaemen – iPhone

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Today because of  David Lambo, some one I’ve never met,  who is a “friend” on Facebook, I was introduced  to the work of an outstanding Nigerian painter, Abiodun Olaku. I encourage all of you to visit his website and look especially at the scenic paintings. He’s a master of atmosphere. One or two reminded me of Sargent. This is an artist with a voice and integrity. This work is about much more than technical skill. I haven’ been this excited about a painter in a very long time. As I wrote on my Facebook page, painting is alive and well in Nigeria. Oh, brave new world that can bring us all together. After an exchange of messages, I am honored to have had a friend request from Abiodun Olaku.

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I constantly tell myself that we can only assume responsibility for our own actions, that my job is to do my best  to live up to my sense of values and create and try to maintain an environment we all can be proud of. The world I expected to inhabit as an adult was a world of generosity of spirit, powered by more than the profit motive.

In my view, we all have a right to be successful, but only if we’re  providing something genuine and worthwhile, only if we treat everyone fairly. This is the core of Max the Mutt’s business model, and this is what we try our best to do. I believe in the power of integrity. I believe that all of us together can do meaningful work and earn a good living, and have some fun along the way. So far, the power of these beliefs has taken a couple of classes in a studio and turned them into an excellent school. Let’s see where the next decade takes us….We’ll give it our best shot, you can count on that.

The animation world keeps changing. I’ve been watching this since nineteen ninety. Because I’m  not an animation professional- I got into this because I could teach life drawing, movement, and anatomy- my view point is from the outside. I’m not the goldfish in the bowl. I’m outside the bowl. I’ve watched everyone jump from classical to 2d computer to 3D. I’ve watched as all the layout jobs suddenly went abroad…and watched as they returned. I’ve watched the ebb and flow of big studio jobs.

But I was young when people said painting was dead, and I’ve lived to see  developed representational painting skills become what the market place wants! Maybe that’s why I believe in following your passion, following your heart no matter what the current market is, but making sure that you develop solid knowledge and skills and aren’t too narrow in your focus. For myself, I finally decided that I didn’t want to grow old and look back and have regrets. I simply had to have the courage to do what I needed to do – paint. It was more important to me than being rich or famous. There are no guarantees in this life, not for any profession. I followed my heart and I watched friends who chose more conventional paths for the wrong reasons struggle with boredom and misery and give it all up after a while to pursue goals closer to their natures and needs. I remember Robert Beverly Hale’s comment that New York was full of neurotic people whose problem was that they couldn’t accept the fact that they were artists!

So what’s the answer? Knowledge is power. if you plan to follow a difficult path, be sure you’re ready to work very hard. Have the depth of passion that will keep you striving, learning, growing forever. Know your field. Be current. try new things. (Right now mobile uploads are earning $ for designers and animators.)

The more I see, the more convinced I am that we owe our students a broad based general education, and enough skills to potentially find new paths in a quickly changing world. For one thing, they need the basic skills to make their own animated shorts. The software is certainly moving in that direction. This industry will continue to change during the working lives of our current students: the continuing development of software and the growth of the web  are already impacting  the marketplace, and, in my opinion will release creative energy and enable young animators to earn a living in new ways.

Right now the “scene” is changing: many animation jobs are going to countries that have lower paid work forces. At the same time the demand for “product” is so great that China and India can’t fill it! I keep getting emails wanting to know if we have features, shorts or series for sale!  Does that mean that if the means for a small group here to create product at low cost exists, there’s a market out there? I would suggest that this may be the case.

We’re going through another “passage.” I see software getting easier to use, less expensive, distribution on the verge of becoming accessible to smaller companies or individuals. The business models have to change, and they will. In the near future, our graduates may be using their skills to form small groups that struggle at first, but will eventually be producing animation at a cost that will make their films attractive to a huge world market.

But lets start at the beginning: passion, drive, intelligence, lots of hard work and imagination, a can-do attitude, an ability to endure calculated risk. There is always some risk in life.  There’s no adventure without it. We just want that risk to be manageable, calculated risk.

I keep remembering “My Dog Tulip,” and “The Illusionist,” both recently produced and animated in Europe and North America.  They are visually beautiful films, paperless classical animation….

Max the Mutt remains committed to a broad based, general animation education. Knowledge is power. A narrow knowledge base doesn’t give you enough possibilities. Might our graduates seek or need further specialization or development after they graduate? Its certainly a possibility! There’s no way we can teach everything in 4 years.  We aim to create  the foundation so that  graduates are positioned to go after more specific and developed skills if they want them.

We’ve decided to do two things in the future: first, develop on site evening workshops to teach advanced level skills; second, launch Max the Mutt Productions, a separate company, to develop (among other things)  e- learning courses for professional development. Our goal is excellence at a fair cost, and a system that makes the animation specialists teaching these courses on line part owners. Our business model remains fair play, a win/win scenario where we provide the best we are capable of, charge a fair price, and share the profits.

Once people have had basic education,  E- learning  is viable, more affordable and flexible: it can be done while individuals are employed.

Alot to think about….please offer your reactions, comments and suggestions!

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We’re busy making plans…. by maxthemutt

It’s almost March! Where has the semester gone? We’re busy making plans for the new “campus,” which will actually be an extension to the current campus at 952 Queen Street West. By 2012 all year 4 animation classes will be held there (1139 College Street West, between Dufferin and Sheridan). This campus includes an art gallery, which really expands our options.

Our opening celebration for 1139 College Street West will be coordinated with the opening of the faculty exhibition in June.  In the meantime we’re busy doing all the things we need to do: building movable walls, cleaning, painting, getting all the government requirements taken care of, working with the electrician to add more lighting.

There’s more exciting news on the way…and it’s so hard to keep from telling you about it! I’m exerting self control.

Hang in there everyone…keep your attitude positive. Spring is not far off. To those of you who will be regular applicants, please try to get to an information session soon! And be sure you’ve visited all the schools you’re applying to. If you’ll be applying for Sept. 2012, be sure you go to all the year end shows at the schools you’re interested in, and try to speak with current students and graduates.

Have a happy Sunday!

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We are happy and excited to announce that Max the Mutt will open additional facilities at 1139  College Street  (the first block west of Dufferin). This facility will house most of the courses  for years 2, 3 and 4 of the animation diploma program, and some courses for year 3 and 4 Concept Art students,  and will also house Max the Mutt Productions Inc.  It’s walking distance from New Horizons  (the dormitory facilities that many out of town students use),  the Dufferin Mall, and Dufferin Grove Park, offering many opportunities for sketch book work!  An additional bonus is an already existing art gallery. We plan to have ongoing shows of student, alumni,  and faculty work from all diploma programs, and will celebrate the opening of the new facility this spring with an exhibition of the work of our faculty members.

The Queen Street and College Street locations are within walking distance of each other, and the College Street campus is close to both UbiSoft and Elliott Animation.

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I was recently asked by Admissions to put together a  document about Max the Mutt and the programs we offer. It occurred to me that this is information that really should be on the website and shared with everyone..and here it is.

First, general information about us and why and how we are different:

  • This is a school founded and run by artists and animators, that began in 1996 in my studio and happened “accidentally.”  As more studio courses were offered and more artists and animation people joined in, we responded to requests, and ended up with a full animation program!  Nelvana and the CBC both paid for employees to upgrade skills taking classes with us.  As we  gradually turned into a school, we started expanding into other spaces in our original building, 96 Spadina Avenue.  At that point we offered no computer training- we were a classical school. We also applied to become a registered Career College and our application was approved.
  • When we moved to 952 Queen Street West, we added computer courses to the curriculum. We also added 2 new programs, first Illustration for Sequential Arts, and then Concept Art for Animation & Video Games. Both diplomas were developed in response to student interest and the amazing  realization that in depth education and training for these important  careers is difficult to find in Canada.
  • Our goal is,  and always has been, to create and maintain a vibrant,  ethical community dedicated to passing on skills to upcoming generations.
  • We still have a mandate to be available to talent, and are now able to offer bursaries, more scholarships, (including funds from the Bradley Mark Johnston Scholarship Foundation and our own loan program) to qualified students, ie those who have financial need,  talent, and a professional attitude.
  • We definitely want to be able to pay everyone who works for us fairly, including ourselves, but the goal has always been community. We never paid ourselves better than other people we work with.
  • The sense of community and shared passion for the arts we’re involved with has drawn numerous first rate artists to Max The Mutt, some born and trained Canada, and  many  born and educated abroad. The diversity in our backgrounds and education enriches our community: we share ideas and resources.
  • We’ve benefited from our openness to suggestions from these first rate professionals, and from others in these fields, both in Canada and abroad, who’ve offered to help us when we were designing and redesigning curriculum.
  • We believe in taking the work seriously, not ourselves. Humility and respect are the first requirements for growth, and for a happy creative, productive, environment. We seek students and faculty who share these values.
  • Every school creates a culture, and no school is the right place for everyone. We seek kindred spirits who have goals that are well served by this kind of school.

How are our programs different from those at other schools?

  • We grade on professionalism as well as course content.
  • This means that we consider the student’s role to be similar to an employee’s role:  students are expected to take direction; be team players;  understand and practice civil professional, behavior especially in conflict resolution; get to class on time; have good attendance; meet deadlines; dress and act appropriately. They are employees in training.
  • As a Career College, we take our mandate to prepare students for the workplace very seriously. We will not “push” people through the programs. This is an act of responsibility to the student rather than to “completion rates.” If you receive our diploma, you can count on the fact that we believe you have entry level skills for the field you are pursuing. If you need to do more work in a certain area, you will be given the opportunity to either repeat a course, or, if you feel you understand the theory and can do it on your own, redo course work and submit for a course exemption.
  • If it really seems to us that another career direction would be in your interest, for example if you are passing all courses but just passing, we will counsel you to consider a change. You may continue if you’re passing, but that will be your decision. These programs are a real investment of your time and money, and it’s part of our ethics not to accept tuition from students we don’t believe will be competitive in the market, without advising them. We do have students who stayed on , worked very hard, graduated, and are now employed in their industry!  We also have former students, all of whom were able to get into other related art programs, who have contacted us to let us know how much they appreciate what they learned while they attended Max the Mutt, and how useful those skills are.
  • These are demanding, serious, in depth programs that require dedication, passion and the ability to work independently.
  • All instructors  teach the subjects they know best and enjoy instructing. They want to teach at Max the Mutt because they have serious, professional students, small classes, and input into curriculum.
  • Most are current, working professionals who teach part time.
  • Because of this, some classes may be held on Saturdays or evenings.
  • We believe in small class size. Most classes have 15 or fewer students in a section. Those that are larger (History of Animation, for example) are courses where we feel the nature of the content doesn’t demand as small a grouping.
  • We offer three diploma programs, Illustration For Sequential Arts: Comic Books & Graphic Novels (3 years),  Classical & Computer Animation & Production (4 years), and Concept Art for Animation & Video Games (4 years). As far as we know, each is a diploma program  unique in Canada.
  • All programs begin with a year of serious training in traditional drawing and painting, including still life drawing, life drawing, painting with oils, design and composition, color theory and water based media, a year of perspective, and a separate course in structural drawing. Each diploma introduces one course that is part of that discipline second semester: Intro to Classical Animation for animation students, Drawing Props and Objects for Concept Art students, and Extreme Figure Drawing for Sequential Arts students. Both Animation and CA students also take History of Animation first semester. Sequential Arts students take their history course in second year.
  • Each program has a coordinator or coordinators who meet with every group once a week. These meetings are used to deal with possible problems the group or individuals in the group may be having, and also as an enrichment tool. Coordinators may show work related to the particular diploma, or arrange for a guest speaker. Coordinators also arrange private meetings with students encountering difficulties.

The 4 year Diploma in Classical & Computer Animation & Production, recently approved, still follows the original Disney and Warner Bros. guidelines, but adds  both 2D and 3D computer animation.

  • students get a broad, general animation education that includes life drawing and anatomy, a series of five courses in classical animationbackground painting and digital background painting, a year of cartooning and a semester of character design, a series of courses in film language, storytelling and story development, and story boarding , a year of layout, Flash, Training in the use of Toon Boom Animate Pro, training and use of Toon Boom Storyboard Pro and creation of an animatic as part of a year 3 Toon Boom film project, introductory courses  in  Maya, 2 courses in Acting and Improv, 2 courses in Drawing for Animation, and a fourth year primarily dedicated to a real production experience working on a short film as part of the animation team (using Maya ) under the direction of a professional.
  • Our course in Portfolio Development is taught by a number of professionals. It includes:
  1. resume and cover letter instruction,
  2. networking,
  3. preparing for an in person interview including mock interviews,
  4. demo reel production,
  5. portfolio, throw away and online portfolio preparation ,
  6. an introduction to the industry at Industry evening, where students work is on display, demo reels are shown in the theatre, and graduates have throwaway portfolios and demo reels available for recruiters to take away with them.

Our graduates have been very successful in finding  work in the industry. In fact, the school is better known to the animation community than to the general public, mainly because in order to keep tuition affordable we have to limit advertising.

Illustration For Sequential Arts is a 3 year diploma program that is the only in depth program in comic books and graphic novels offered in Canada.

  • This program shares the same first year core curriculum, but offers one specialized course in  “extreme figure drawing,” designed by one of Canada’s best known super hero artists, Dave Ross.
  • In the second and third years of this diploma, in addition to solid training in basics (layout, penciling, inking, cinematic storytelling, scripting) students also take a full year of  Illustration for Childrens Books, cover illustration, life drawing,  a series of anatomy courses, and are taught all relevant computer programs.
  • Students are introduced to, and work in,  a wide variety of media.
  • Our goal is to be sure they have a broad based education that will enable them to be flexible in the work place.
  • Portfolio Development course includes:
  1. resume and cover letter instruction,
  2. networking,
  3. preparing for an in person interview including mock interviews,
  4. portfolio, throw away and online portfolio preparation ,
  5. preparation of a class “book” that includes pages from every graduate and is distributed  at our Industry Evening.
  6. an introduction to the industry at Industry evening where students have work on display , as well as portfolios, and throw away portfolios for reps to take away.

Concept Art for Animation & Video Games will have its first graduates this year, but several students in the program have already had professional  freelance jobs in the video game industry. This  is a very demanding program that includes:

  • beginning to  advanced fine art courses in painting and figure drawing,
  • illustration courses,
  • basic to advanced design courses for  props, vehicles, environments, characters and creatures.
  • character design including sculpting maquettes
  • relevant animation subjects:, including cartooning, story boarding (including Toon Boom Storyboard Pro, background painting and digital background painting, and layout for animation.
  • Students study and use Maya, Photoshop, and ZBrush to produce work in the advanced courses,
  • and in year four spend their last semester primarily on a course called “Designing in Real Time,” where they act as  the concept artists for a specific project. Eventually, some of them will be the concept designers for the animation film production the 4th year animation students work on. That is, they will be doing the pre-production work for the film to be produced the following year.
  • the portfolio development course includes:
  1. resume and cover letter instruction,
  2. networking,
  3. preparing for an in person interview including mock interviews,
  4. portfolio, throw away and online portfolio preparation ,
  5. an introduction to the industry at Industry evening, where they will have work on exhibit, a well as on the graduate demo reel in the theatre, and throw away portfolios available for interested recruiters.

The natural evolution of these programs has been exciting to be part of.

I hope that all of this will be helpful to those of you who are interested in Max the Mutt.

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Max the Mutt is a unique animation school. It was founded by artists and animators, and has a basic philosophy that emphasizes community.  Classes are small, people know each other as they would in a small studio, and professionalism is taken very seriously.

We respect faculty suggestions about curriculum, and are constantly trying to improve and fine tune courses and content.. In the reworking of the animation program, we turned to the pros,  just as we did when we put together the original program,  and were rewarded with an outstanding, updated 4 year curriculum, which now  includes what was formerly a separate advanced diploma simulating working in a studio environment.  The final project is written and boarded by a professional, and directed by a professional, an experience that builds confidence, gives students the possibility of a professional reference, and a  production experience that makes them attractive to the industry. Before they get to that final year, our animation students know how to draw (life drawing, anatomy, drawing for animation), they have completed a series of 5 classical animation courses, as well as Flash, a course in Toon Boom Animate Pro, and 2 Maya courses.  They have created a short film incident  using  Toon Boom Animate Pro. They have also studied layout, cartooning and character design, background painting, and completed a series of story boarding courses, learned Toon Boom Storyboard Pro and, using that software,  have created an animatic.

Max the Mutt also offers a 4 year diploma in Concept Art for Video Games & Animation, and a 3 year diploma in Illustration for Sequential Arts.

We do not simply pass students  in order to have high completion rates. We take your investment of time and money seriously: we want to insure that by graduation you’re  actually at entry level for the industry you want to get into. However, we do give counseling, assistance, and opportunity to improve skills to serious students who may be struggling  with certain subjects. When a student doesn’t pass a course, we allow him/her to work independently to upgrade, or to retake the course.

We also offer financial aid in the form of scholarships, bursaries, and our own loan system, MOSAP, which is available for students with no other means of funding who are in good standing academically and professionally. Our loans are far less costly then OSAP, since we aren’t trying to make a profit from them.

Max the Mutt has also formed a separate company, Max the Mutt Productions Inc. which we envision publishing as well as taking on animation projects.

All in all, this is an exciting creative environment that remains small enough to stay personal.

If you want more information about us and our programs, do contact admissions to arrange a tour or fill out the lead form you’ll find on the website, and we’ll be in touch with you.

Happy holidays, everyone!

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Tina and I drove to Daemen College, Amherst New York (Buffalo) last Thursday and delivered the student artwork for the Max the Mutt gallery show. We really are perfect schools to partner with each other! Daemen students seem professional (IE well mannered, focused, attentive). Their classes are small,  and they  are encouraged to take the work seriously while remaining humble.  The faculty, The Academic Dean, Ed Clausen, and the college president were all present at the opening, and excited about our partnership.

Our partnership with Daemen will  include, among other things, work  opportunities for Max the Mutt faculty and graduates. Max the Mutt will also offer workshops for Daemen students, and will  be involved in some international plans. Synergy is a wonderful thing. When the right forces join together exciting things can happen.

In the meantime, if you’re in or around the Amherst/Buffalo area, do visit the gallery and take a look at the
show!

daemenoct1

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Earlier in the summer I spent time with Roksolana Tchotchieva looking on line at a seemingly endless sampling of amazing student drawings done in Russia at one of the two major academies. The work bristled with energy. The difference between these drawings and what I usually see coming from the new “realist” academies here was the difference between surface realism, and work inhabited by conviction and life force.  Sharing this with Roksolana, and then with Tina as well, I was overcome.  I had a real art experience.

When you have a real experience in front of a work of art  it isn’t detached or intellectual.  It’s exciting, and it’s visceral  and you never forget it. These experiences become part of the real moments that live on forever in your consciousness. They are what being a lover of fine art and/or a fine artist is all about.

Sometimes it seems to me that we’ve  lost sight of  the potential the arts hold to enrich our lives in positive ways. Are we still able to really inhabit the moment, to exclude everything but the experience we’re in, both as viewers and as creators?  This is the very definition of  transcendent experience,  the required condition of all great art: presence.  To find your self and your real potential as an artist, you must be entirely present and to do that you must learn to have and maintain focus. Focus is the ability to direct all of yourself into the moment, into what you are doing, with no distractions, no part of your consciousness engaged elsewhere.  No matter how good you may think you are at something,  you will have a more profound experience if you are able to entirely immerse yourself  in your work than if part of you is distracted. This is the essence of profound experience, and this is what fewer and fewer people seem wiling to attempt in this age of multitasking and perpetual interruption.

Rembrandt, Vermeer, Velasquez, Goya, Degas, Turner, Sargent…one could go on. You feel them as they completely inhabit their work. Their work touches us now the way it touched the viewer in its own time, the way it will touch the viewer a hundred years from now. They inhabit their work. That is the real miracle.

Now I have to hope that all our faculty and students will continue to understand that the path is learning to focus, bringing your self entirely to whatever it is you’re doing, and patience, for the path is long and we will have to try and try again on the road to knowledge and skill.

This is why we ask for silence in classes. This is why we don’t permit head phones and cel phones. We are trying to create the conditions that will allow you to discover and actualize your own powers.

If silence frightens you, breathe deeply, close your eyes, see yourself working happily and well.  I promise that you’ll learn to treasure silence as part of the pathway to your own magical, inner, creative world. In attempting to draw  a jug, a cup, a nose with integrity (that is, with full attention), as Hawthorne says, you will find your self!

The greatest gift we can give to our students is the discovery, through the cultivation of discipline and focus, of their own innate powers. That’s something that once found will be yours forever, and is priceless.

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