
While continuing his third year of studies at Max the Mutt, Aaron Long has independently produced two highly creative, early 20th century styled cartoon shorts viewed by thousands on YouTube. Both of his cartoons chronicle the curious but hilarious dilemmas of a half-dressed fish named Fester. “Fester’s Nephew” and “Fester Goes Fishing” are descriptive enough titles to hint at the humour found in these cartoons. We caught up with Aaron despite his busy schedule to talk about his work.
First things first: where did the idea for this series come from?
The initial spark came from Maury [White]‘s History of Animation class at school. I’d seen a lot of ’30s cartoons already, but watching 3 hours of them at once must’ve broken something in my brain. I started visualizing this deliberately repulsive, grotesque character in that style. Then I just drew him a lot and came up with some story ideas. “Fester’s Nephew” was probably a weird story to introduce the character with, but it was the one I was most excited about doing. I gradually toned Fester’s creepiness down to make him easier to draw. Eventually some people even said he was cute, which was the opposite of what I was going for. But as long as they like the cartoons, I don’t mind.
Considering your films are heavily influenced by early 20th century cartoons, was there a particular animator from whom you drew inspiration?
My favourite directors are Bob Clampett, Tex Avery, and Chuck Jones. I also like a lot of Ub Iwerks and Fleischer cartoons. The actual animators who had the biggest impact on me were Rod Scribner and Jim Tyer. Their insane distortions and energy demonstrate that there can be a distinction between “funny animation” and just “animation of funny action.” Their work always feels like the characters are about to explode with pure energy. I’ve tried to incorporate the same kind of thing into my own cartoons.
What kind of attention have your films received? Have you entered the shorts in any Festivals at all?
I entered “Fester’s Nephew” in the Spike and Mike festival, and they accepted it, but I don’t know if they’ve actually played it yet. “Fester Goes Fishing” was shown at the TAIS 2011 Showcase, and was voted “Audience Favourite.” Both shorts were posted on Cartoon Brew, which was great and led to more exposure on other sites… But what excited me the most was when some of my favourite animators like Joe Murray and Nick Cross told me they liked my work.
Are you considering continuing the series online or planning anything else for the series in the future?
Yeah, I’m doing the storyboard for the third cartoon at the moment, but our giant workload at school has slowed me down. I’m hoping to start animating it by the winter break. People have brought up the idea of pitching Fester Fish to a network, but I think I need to develop more of a supporting cast before it’s ready. It also probably doesn’t have enough of a “hook” to sell right now either. Everything has to be high-concept these days.
How did you go about making the shorts and has the process evolved much from the first Fester Fish short to the second?
The process hasn’t changed, except I made the second one in widescreen. Basically I start by scribbling out ideas and rough thumbnails on paper. Then I draw a storyboard in Flash, which I time out so it becomes an animatic. From there I just animate whichever scenes I feel like, cutting them into the animatic, until the whole cartoon is done. I animate traditionally, but I draw directly into Flash using a tablet. Flash’s drawing tools aren’t the greatest, but I love the immediacy of being able to test the animation at any time without scanning, shooting or rendering. And it’s so easy to make changes to the timing. I try to compose most of the music before I do the final animation, so I can animate to the beat if the scene calls for it.
How long did the process take?
Unfortunately, each cartoon seems to take longer and longer. I don’t know if my standards are getting higher, or I’m just busier these days. The last one, Fester Goes Fishing, took eight months, from thumbnail storyboards to finished product.
Is there anything new that you tried with this piece that you think worked better than the first? Conversely, anything that didn’t work as well as you’d thought?
The story in this one wasn’t really as well-structured as the first one was, but people have responded a lot more to this one. I think the animation was a little better in this one. In a weird way, that actually kind of concerns me. I’m afraid that as I get better at animating, I’ll stiffen up and get too concerned about what looks “proper.” I want to keep the animation really loose and free, with lots of crazy, nonsensical movement. I’m not exactly aiming for realism with these shorts.
Considering that you’re fully enrolled at Max the Mutt Animation School, where do you find the time to produce these amazing shorts?
I live a lot closer to the school than most of my classmates. Less time in transit equals more time for cartoons. Maybe more importantly, when I’m working on the cartoons, particularly as I get close to finishing, I get so obsessed with them that I barely do anything else in my free time. No video games, no parties, very little TV or movies… so whenever I finish a cartoon I go through a kind of weird post-partum depression where I think “now what am I supposed to DO with my free time? What do people do when they’re not making cartoons?!”
If you haven’t seen them already, you can watch both of his cartoons by visiting the links below: