Archive for the ‘Careers’ Category

Alumni News: A Message from Keith Fukomoto by maxthemutt

Hi Maxine,

Thank you very much for the recommendation! My work in animation is going great and steady. I’m working on a children’s show for the next few months called “Whats Your News” that is currently on PBS kids. It’s a good looking 3D motion captured animated show with Flash animated segments and graphics. I am the only animator here and in charge of all the Flash animation that needs to be done which is a lot of fun.

Hope you’re doing well and keep in touch,
Keith

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Concept artists are the people who design the look of a film or game. They design environments, characters and props and may be called upon to do other things such as cover design, poster design,and storyboards.

Concept art is a booming field and there are jobs for people who have the skills. The problem is that most people don’t have the skills. An unusually large number of  successful Canadian concept artists were trained in Eastern Europe and brought advanced representational fine art skills with them when they came to Canada. Max the Mutt is fortunate to have many of those people on our faculty.

Max the Mutt’s Concept Art program is , as far as we know, the only program in Canada that focuses solely on concept art and preparing students for careers as concept artists. This is important because the skill base needed is so deep that I can’t see how it could be done in addition to studying game design, computer coding, and/or academic courses.
If you want to be a concept artist you’ll need skills in a variety of areas, and this program provides training in all of them: illustration, a high level of proficiency in traditional, representational  drawing and painting, product design, animation related skills such as storyboarding and film language, and concept specific courses that include  research and idea development, character design, environment design,  prop design, creature design, advanced knowledge of photo shop,and familiarity with 3D computer software.

Our program took a full year to design and we received input from major concept artists in Canada and the USA.

This 4 year course of study requires dedication and lots of hard work. If you attend, you’ll be studying with some of Canada’s top concept artists, many of whom received their art training in Eastern European and are able to share a skill base that is hard to find in North America.

Our curriculum has been carefully planned to give you the skills you need for each new challenge.

Some schools throw you into a course that you are not prepared for. It may be taught by an excellent instructor , but you and the instructor will be limited by your lack of background. At Max the Mutt the course sequences are carefully thought out.

For example, Intro to Environment  Design, which is a pencil and paper course, and Digital Background Painting, which teaches painting with photoshop, are first semester year 2 courses that  give you the background you’ll need for the second semester Advanced Environment Design and Painting in Photoshop course. You have the basic skills you need to focus on the content of Advanced Environment design.

It’s the developmental nature of the program that has enabled students to grow as artists and produce a level of work that has really astounded and pleased me.

Below: environment design by Michele Assarasokorn, 2011 graduate. Check out her blog: candycrayon.blogspot.com/


Environment design By Michele Assarasokorn


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Recent Concept Art by 2011 graduate John Newton is seen in the two images above, and two images below! Check out his blog: http://johncharlesnewton.weebly.com/

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Above:  work by John Newton

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Recent concept art work by Natalie Lau  (Natalie is now an Assistant Art Director at Corus Entertainment). Check out her blog: http://feralsketch.weebly.com/Picture

Below: work by Jake Griffith, year 4 CA student. Check out his blog: http://jakeg98.blogspot.com/



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Hi  Maxine, I am doing great, thank you. I am...

Jordi Gonzalez

Hi Maxine,

I am doing great, thank you. I am still living in Madrid .
I work in a VFX-Animation company that specializes in tv comercials.
Its great to work here because the people are very talented and they put quality over quantity and take very seriously their work.
I am the “2D guy” , so Im very happy.  Im in charge of the Matte paintings, as well as anything that needs to be painted Digitally.
We recently worked on a trailer for a Spanish videgame, which I can not talk much about it cause it hasn´t been released yet, but I helped doing the concept art of it as well as some matte paintings and textures for the characters. It was a great experience.
On a personal Level, I been working very hard trying to improve my painting skills, in my spare time I go out and paint, digitally but never the less it still is painting , right? I havent achive the photorealistic look I want to achive without using phototextures, but Im working on it.
I still sketch every day , not as much as I did when I was at school , but every day in the subway on my way to work and back home.
So basically still working hard to improve and learn every day.
So how is everything over there?is school still growing more and more? I hope everything is great.
please say hi to Tina, Ed, Trudy, Bojan, Steve Millard and the rest of the staff.
Sincerely
Jordi

NOTE:  When Jordi attended, we did not yet have a Concept Art diploma. I think he was in his final year when it began! The comprehensive nature of the Animation Program, however, helped to get the drawing, cartooning, character design and painting skills he needed to get a start working in the part of the industry that really interested him. CONGRATULATIONS, JORDI, FROM ALL OF US!

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http://conceptartworld.com/wp-content/uploads/2011/06/Goran_Bukvic_04a.jpg

Goran Bukvic has been a source of information, support and encouragement from the beginning of our 4 year concept art diploma program. Goran himself had the benefit of  Eastern European academic fine art training before his family moved to Toronto. I’ve been trying to talk him into teaching for years, but he hates to be committed , which is why he’s carved out an impressive freelance career for himself. However, he speaks to students  every year about his work and the filed, and has worked with us to devlop our portfolio development course.

Maybe I can talk him into teaching a workshop…..

Check out his work : http://conceptartworld.com/?p=8057, or even better go to his website, www.crazybrush.com.

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This is an edited reprint of part of an excellent article by Judy Lieff on a critical subject for animators: acting for animation, You can find the full article at http://www.awn.com/mag/issue4.12/4.12pages/lieffacting.php3…it’s all worth reading and giving  some serious thought.

Animators should focus on the acting…make the characters think and act…start with the body first, next focus on the eyes, and last focus on the mouth. When reviewing reels we look at the acting first.” — John Lasseter, November 4, 1996 during a lecture at the Academy of Motion Picture Arts and Sciences in Los Angeles.


Courtesy of ArtToday.

The actor and the animator may approach creating the life of a character in a similar fashion, but while actors transform themselves into their characters, animators have an additional challenge of maintaining a subjective, as well as an objective, approach to characterization. Therein lies the challenge of finding a form of acting training that will be particularly useful for the animator.

For actors, and particularly for animators, it is useful to develop a keen kinesthetic sense and a thorough understanding of music and rhythm. Frank Gladstone, Director of Training at DreamWorks SKG, feels the animator is responsible for creating characters who not only fit their own voices, but ones who can perform without vocal cues as well. The more keenly developed a kinesthetic sense an actor, dancer, or animator has, the more capacity that artist has to portray various characters and exhibit organic nuances and gestures appropriate to that character.

“Animation is the kind of medium that is such a combination of other mediums that the more you know about music, art, film, choreography, literature, or current events, the better you are going to be. You name it, and it is only going to make you a better animator or better storyteller for animation.” — Craig Kellman, Character Design, Disney Feature Animation

What follows is a series of excerpts from some of the interviews I conducted addressing acting and performance as it relates to the professional animator and his training.

John Canemaker
Director of the animation program, New York University’s Tisch School of the Arts

Action analysis and acting are just as important to study as the technicalities. You have to create personalities, and you do it somehow through a combination of physicality, psychological points and emotion. How is the character feeling? Who is the character? For classical character animation, where the plot revolves around the personalities created, I think it is essential to know all of the areas — acting, action analysis, story structure, traditional animation. I want the students here to have knowledge of that. That’s what the action analysis classes are for and that’s why I brought you in. I brought you in to help give the students a “feel” of what it is like to reference their own bodies and then to project that into their puppets, computer characters, or drawings. [Editor’s note: Judy Lieff taught a movement workshop for John Canemaker’s Action Analysis Class.


Courtesy of ArtToday.

Many of the greatest animators knew their bodies very well and how they could stretch beyond what normal people do with their bodies just through their athletic prowess. Grim Natwick who lived to be 100 years-old was a track runner. Ollie Johnston was a runner. I think a lot of animators are well coordinated physically. If they don’t know it through sports or through performance, they may know it through dance. They said Freddy Moore had incredible balance. Like his animation, he might find himself off balance, fall over backwards, but then end up in a great storytelling pose. Norman Ferguson was not a performer, but he’s the one who really started to create animated characters that could think (Playful Pluto, 1934). Ferguson was a great fan of vaudeville as was Ward Kimball. Vaudeville is throughout all of Ferguson’s work, and he claims it as a big influence. There were a whole bunch of these people who had performance experience.

Walt Disney created his own educational program and it included action analysis. Don Graham was hired from Chouinard to put these classes together. They examined the films of artists such as Charlie Chaplin and Buster Keaton, frame by frame and discussed how the gags were set up and how they communicated with the audience. They looked at all kinds of films including German Expressionism, films by Leni Reifenstahl, sports films, Hollywood films, nature films, documentaries. They used bits and pieces of everything, and learned communication principles from that.

In the `30s there were a few instances of dancers being referenced for characters. Danilova of the Ballet Russe de Monte Carlo was brought in to the studio to pose for the Ostrich in Fantasia. Snow White’s model was Marge Champion, and you can see her balletic grace in the character’s posture and mannerisms. Marge Champion was also referenced for the blue fairy in Pinocchio and for the hippos in Fantasia.

I was an actor for about 10 years. So I knew about performing and communicating and posing. I am trying to get people who may not have had that experience to do these things. I encourage students to take acting classes. I encourage them to look up the method, or study Uta Hagen, or go see a musical comedy, or watch mime performers. There is a world out there that we can draw from literally and figuratively.

Because body language and expressions in great classical animation are so refined, direct and expressive, it isn’t necessary to hear the sound track to understand what is being portrayed. In classic Disney films you understand just through the movement, how the characters feel and relate to each other.


Courtesy of ArtToday.

Brett Varon
Assistant Director, Fox’s Family Guy

I took acting in high school but not at CalArts. The best way for me to stage a scene is to act the scene out myself. If I act something out, I invent things that I wouldn’t have done drawing. I think an animator has to have a sense of physical comedy and acting. There has to be an interest in expressing an idea visually, like dance in that way. A dancer, like an animator, has to be a physical imitator. I think everything you do helps in animation. If you can, and you have access to it, an acting class is a really good thing.

Watching references is one thing but then doing it gives you a more thorough understanding. It takes things to the next level. The more you research and the more time you put into something the better it’s going to be in combination with the talent you have.

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What Pixar Wants…. by maxthemutt

What Pixar wants in the job listed as “Animator” on their site:

Qualifications

- Degree or certificate in classical animation, film, or related field, or equivalent production animation experience
- Must have a DVD demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement
- Ability to work collaboratively

- Must be open to direction and able to embrace change
- Proven storytelling skills
- Ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize
- Strong understanding of traditional animation principles
- An art background, which shows a thorough, understanding of physical motion, weight, balance, texture, and form
- Computer animation experience preferred but not required

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Max the Mutt has a Facebook page and we post clips we’ve enjoyed, links to articles about animation, comics and graphic novels, and the work of top concept artists. “Like” us ! To get to our page, scroll down and click on the “f.”

We’ve been having many issues with our website, so we are also using face book and You Tube to post recent animation. Please let us know your reactions to our posts, and if there’s anything else you’d like to see, let us know about that too!

We have plans for both our website and our blog, but we’re a small school and are also dealing with our recent expansion, planning the next academic year, and getting ready for our incoming students!  It will take us a little while (people do need some vacation time), but wait and see! We have plans…and feel free to share your  ideas with us.

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A university prof who attended Industry Evening was happily impressed by the folks who came up for the event from Daemen College: they were so warm, inclusive, intelligent. They all seemed genuinely interested in excellence and impressed with the level of work at Max the Mutt. That’s exactly how we all felt when we first connected with this small, liberal arts college in Amherst NY, USA.

I’m so happy that Max the Mutt and Daemen are now partnering in curriculum development and workshops! In addition, we have an articulation agreement with Daemen that will allow qualified Max the Mutt diploma holders to apply for advanced standing into Daemen’s Bachelor of Fine Arts degree program.

Please be sure you spread the word to our alumni that you come in contact with. This BFA  opens doors for MFA programs, especially valuable for those who may want to teach at the university level.

MaxandDaemen – iPhone

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At 5PM the doors opened. The first room holds the work of our first Concept Art graduates. In addition to two display boards, color brochures, a portfolio showing original sketches, and maquettes created from original character designs, each graduate has a monitor showing digital work (environment and prop designs, creature designs) . The room also has one wall showing fine art paintings of the costumed model. As soon as we can upload them, photos will follow.

The animation graduate room is next. Here students have 2 display boards, large portfolios of their work, demo reels to hand out, throw away portfolios, and in the theater, the graduate demo reel including the 3D group film, “To The Well.”

The Illustration graduate room  is similar. Each graduate has two display boards and a large portfolio. In addition  a booklet showing work from all graduates is produced each year.

The hallways,  lounge and study hall  have the work of year 2 and 3 students on exhibit.

Natalie Lau, year 3 Concept Art

We expected 70 industry reps, but at least 30 people turned up who hadn’t RSVPd! I think this is the best show we’ve ever had and the feed back from art directors, editors, recruiters was amazing and positive. These evening are always social as well a professional, a chance for people in the industry to network and connect with old friends.

Do come and see for yourselves! Our Open House begins this Saturday at 11AM. The show will be on display  until the third week in June.

I’m still reverberating from the excitement and want to congratulate all the faculty, students and support staff who make it possible for our students to develop so far  For any art form, 3 to 4 years is a short time. To have the people we admire most in these industries commend all of us gives us the energy to keep our standards high.

I hope you all visit and enjoy the show. Below are more photos I snapped the other day…

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Hi Diane,

Here are some brief answers to your survey questions:

1. Completed 3 year animation basics diploma and advanced diploma in Computer Animation (1 year)

2. I did not have many other options at the time for learning animation.  Nowadays there are animation schools everywhere.  I did not have a stellar portfolio going in, but MTM was willing to assess my character and willingness to work hard and take that into account.  Most other schools at the time either just wanted to see an amazing portfolio (which makes their teaching job easy) or just wanted tuition payments regardless of the quality of the potential student.

3. The experience of studying at MTM was one I really value.  It was an atmosphere of enthusiasm and comraderie and mutual exchange.  In animation school I was able to instantly feel comfortable and that I fit in because almost everyone shared the same enthusiasm for animation and film and visual arts.

4. Overall I was satisfied with the majority of the instructors.  I appreciated that most of them were either currently or recently working in the industry and could give us realistic expectations about what challenges we might face working in this industry.  I was satisfied with most of my progress made during my time there.  As with most situations, the more effort you put into it, the more you will get out of it.

5.  I started working in the industry almost immediately upon graduation and have been employed fairly consistently ever since.

6. Right now I am working as senior animator at March Entertainment

7. Under my current contract we are required to do about 21 seconds of higher quality CG animation per week on a new TV series.  MTM prepared me for this by instilling self-discipline, ability to take constructive criticisms, and a broad education background not just in cartooning and animation but in storyboarding, composition, layout, figure drawing and much more.

8.  I am happy to be employed and working on a high quality TV series in a challenging time for TV animation industry as a whole.  Of course I still have aspirations to work on major feature films and personal projects.   Canada has very few animated features produced here. . so I may have to relocate to U.S.A. in order to attain that goal.

Daniel

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